framework ArcDPS updater for GW2 using DX11 Beta Spend less Guild Wars 2. So why did we decide to upgrade to DirectX11 in the first place Client performance is a priority for us, and we want everyone to be able to play with the highest possible framerate. The change takes effect after restarting the game. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. in the comments An opt-in beta should be available later Gw2 Hook DX11 or. You can opt-in to the beta in-game in the Graphics Options menu. The cookie is used to store the user consent for the cookies in the category "Performance". PCs and it is so weird How to chainload ArcDPS and d912pxy for Guild Wars 2 GW2: dx11 beta. This cookie is set by GDPR Cookie Consent plugin. Quick update: The new GW2 client has support for DirectX 11. The cookies is used to store the user consent for the cookies in the category "Necessary". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. directx11: place d3d11.dll next to gw2-64.exe while the game is not running, optionally can be. Intel i7-970 cpu (OC'd to 4GHz) - Dual NVIDIA GTX 770 (in SLI mode) (2GB each) with latest drivers (472.12) I force AFR2 in nvidia control panel to take advantage of SLI. This cookie is set by GDPR Cookie Consent plugin. arcdps: gw2 dps meter (and general combat metrics tool). By Nikayla.4095, Septemin Bugs: Game, Forum, Website. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Welcome to /r/GuildWars2 where we strive to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around the world. Learn all about the update with Senior Engine Programmer James Fulop. You can leave your feedback for the DX11 beta and how it works on your system over in the Guild Wars 2 forum.Necessary cookies are absolutely essential for the website to function properly. DirectX11 Support is Coming to Guild Wars 2. Both beta tests will rely on player feedback to work out any issues. Both the development team and the graphics and programming side will need player feedback in order to fine tune the experiences. To join both the End of Dragons second beta for elite specializations, as well as the new graphics beta, you can update on September 21st and start on both. You can choose to opt into the DX11 beta in the graphics menu, then restart and you'll be running DX11 as you play through the game. with 5 attempts to login, 4 crashed to desktop before the login screen finished loading (generating crash reports which i sent to anet) and one that crashed within a few minutes when i entered my personal guildhall, just before interacting with the treasurer NPC. It’s pretty technical, but you can still see what goes into rendering the sample and get an idea how the DX11 change will affect the rest of this older game and help it to keep modernized.ĭirectX 11 support begins with a beta test on September 21st, alongside the next End of Dragons beta. Windows 11 Update November 22, 2021KB5007262 (OS Build 22000.348) seems to have broken DX11 beta client, causing many crashes to desktop very quickly. This could wind up leaving some people behind since having an audience built up over nine years means they'll be playing across different systems and not everyone will be able to have newer tech.īreaking down some of the details of the new DirectX 11 support, he offers a demonstration of how the new renderer affects performance. The decision to go for DirectX 11 rather than DirectX 12 is that a performance boost still happens, but support extends all the way back to Windows Vista and Windows 8, where support for 12 starts with Windows 10. - Guild Wars 2 players are waiting for the next batch of content but also two features that have been constantly requested for years - alliances. "As far as graphics features are concerned, jumping from DirectX 9 to DirectX 11 gives us plenty of options for adding interesting features to the engine in years to come," Senior Engine Programmer James Fulop says in the announcement post.
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